改什么?怎么改?哪天改?逆水寒结构性改革迈出第一步
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近两天因为我们开发运营游戏不力,辜负了玩家的期望,导致风波四起。我们团队在此向所有《逆水寒》玩家致歉。
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昨天,现策划主管在微博、微信、客服、玩家YY频道、游戏论坛等渠道收集整理了接近<span style="color: #F61313;box-sizing: border-box;">40条</span>大家比较集中的意见,我们很快会逐一向大家解释与沟通改革方式。并且将利用下一个资料片,推动《逆水寒》进行结构性的调整改革,改革的过程中,也希望多多听取大家的意见,但愿我们还有机会可以和大家一起,再造会呼吸的江湖。
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以下是玩家反馈中首批已经确定的修改列表:
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">三黄宝蜡丸的问题</span></strong>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:三黄宝蜡丸的主要问题是策划没有做好保底机制,我们将从</span><span style="color: #F61313;box-sizing: border-box;">4月30日</span><span style="color: #6B6B6B;box-sizing: border-box;">开始,全面改变补偿奖励的思路。同时我们也将检讨节日活动投放太少的问题,加大未来节日活动的奖励。</span>
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">追风翼瞬间逃跑的问题</span></strong>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:这是我们的工作疏忽导致,我们将于</span><span style="color: #F61313;box-sizing: border-box;">5月9日</span><span style="color: #6B6B6B;box-sizing: border-box;">修正这里的设定,让战斗中和战斗之后的一段时间内不可使用追风翼,平衡追风翼的使用效果。</span>
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<span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;"><strong style="box-sizing: border-box;">舞阳城老三太难,打了几个小时</strong></span><br style="box-sizing: border-box;">
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<span style="letter-spacing: 0px;color: #6B6B6B;box-sizing: border-box;">A:我们将在</span><span style="letter-spacing: 0px;box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">5月23日</span><span style="letter-spacing: 0px;color: #6B6B6B;box-sizing: border-box;">放出大型团本“风雪铁牢关”的空战关和最终BOSS。同时降低普通/英雄舞阳城和铁牢关已有部分所有BOSS的难度,今后还将持续优化副本的难度梯度,让更多的玩家参与进来。</span></span>
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<span style="color: #6B6B6B;box-sizing: border-box;">调整难度的同一时间,将提升副本产出,包括:</span><span style="color: #F61313;box-sizing: border-box;">必出的稀有外观兑换材料,提升稀有外观掉率,甚至掉落稀有词条碎片。</span><span style="color: #6B6B6B;box-sizing: border-box;">开放新团本时,同时推出新的开荒活动,鼓励开荒。</span>
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">7级帮会全帮肝到死,升不到8</span></strong>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:目前7级帮会就是上限了,并没有8级。但我们会重新检视这边的帮会维护消耗,降低一些不合理的高维护要求。</span>
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">带妹子带不动,很快就a</span></strong>
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<span style="letter-spacing: 0px;color: #6B6B6B;box-sizing: border-box;">A:我们正在优化:大号和小号之间组队困难的问题,提升带新人和带徒弟的奖励,新出一批专属副本玩法,除了修改“云樱佳期”副本门槛,还会在5月内陆续推出的公共地图“花车”玩法和“瑶光城”带新副本。</span>
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<span style="letter-spacing: 0px;color: #6B6B6B;box-sizing: border-box;"><span style="color: #6B6B6B;font-size: 16px;letter-spacing: 1px;">我们将在更多的玩法(包括副本、战场、各类休闲玩法)和友善的社交行为(如帮助小号、带徒弟等)中投放更多的技能交子,以79级为例,每周可多领取</span><span style="font-size: 16px;letter-spacing: 1px;color: #F61313;box-sizing: border-box;">100万技能交子</span><span style="color: #6B6B6B;font-size: 16px;letter-spacing: 1px;">,降低使用限制,帮助所有玩家更轻松地提升技能。</span></span>
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<span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;"><strong style="box-sizing: border-box;">素问的技能: 山盟、忘忧没用,难组队</strong></span>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:我们将提升山盟的护盾数值和技能成长收益,列出忘忧可驱散的Buff种类,同时提升忘忧的技能成长收益。我们将于<span style="color: #F61313;box-sizing: border-box;">5月16日</span>推出素问新治疗形态,简化操作,同时提升了生存和治疗能力。现有形态将提升对怪物伤害,确保素问在副本中也可担任输出角色。</span>
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<span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;"><strong style="box-sizing: border-box;">打79级本只掉69装备</strong></span>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:策划使用了一个错误的掉落机制,导致团本掉落的紫色装备匣会小概率出现69级装备。我们将认真修改测试,并于<span style="color: #F61313;box-sizing: border-box;">5月16日</span>修复这个问题。</span>
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">各种节日活动获得的称号限时,无法收集</span></strong>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:我们将修改这里的设定,未来重大节日活动中获得的称号将改为<span style="color: #F61313;box-sizing: border-box;">永久</span>,并纳入成就系统。同时增加补充获得的方式,错过的同门也不用担心绝版。<span style="color: #F61313;box-sizing: border-box;">从五一劳动节开始。</span></span>
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<strong style="box-sizing: border-box;"><span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;">藏金谷同势力可互相攻击</span></strong>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:这个设定的初衷是防止敌对势力派遣对方势力的间谍小号提前进入抢占位置,<span style="color: #F61313;box-sizing: border-box;">5月9日</span>的版本中将禁止同势力互相攻击。</span>
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<span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;"><strong style="box-sizing: border-box;">高级庄园维护困难</strong></span>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:我们会在庄园党喜欢的各种活动中投放资源箱,例如:师徒、公众号签到、庄园大赛、庄园人气榜等各种渠道。让广大庄园爱好者可以轻松地维护庄园。此修改将于<span style="color: #F61313;box-sizing: border-box;">5月23日</span>逐步放出。</span>
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<span style="color: rgba(40, 39, 39, 0.97);box-sizing: border-box;"><strong style="box-sizing: border-box;">装备修理费用</strong></span>
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<span style="color: #6B6B6B;box-sizing: border-box;">A:我们将进一步降低装备修理费用,玩家在连云寨和好水川重伤濒危时扣除的装备耐久,将在目前基础上降低90%,从此放心PVP不用再担心修理费的问题。</span>
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我们还将尽快(2个月内)推出<span style="color: #F61313;box-sizing: border-box;">一周年版本资料片</span>,等级上限开放至<span style="color: #F61313;box-sizing: border-box;">89级</span>,开发组承诺,80-89级版本将会<span style="color: #F61313;box-sizing: border-box;">大幅增加游戏内产出</span>(比如百炼令、寒光令、交子、技能交子等),且升级技能消耗的交子不再增加,降低所有玩家游戏负担。<br style="box-sizing: border-box;">
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同时会开放<span style="color: #F61313;box-sizing: border-box;">藏宝阁角色交易</span>,以及上线<span style="color: #F61313;box-sizing: border-box;">男素问</span>。这个资料片将进一步把《逆水寒》完善成一个各类型玩家都能找到乐趣的欢乐江湖。周年资料片的特色大致如下:
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千人阵营PVP玩法
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山东烽烟乍起,水泊金鼓交鸣
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山东传来造反作乱的线报,但也有人说是绿林好汉在替天行道。玩家可以前往新地图一探究竟,自由选择加入朝廷官军或是水泊梁山,与武松、鲁智深、卢俊义等同时代耀眼的英豪一同行动,通过建造、计谋、征战,为自己的阵营赢得战争。
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<span style="color: #F61313;box-sizing: border-box;">同时会进一步组建超级大服,持续优化跨服好水川、藏金谷的对抗体验,营造更激情的PVP环境。</span>
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江湖无限,强敌不减
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新资料片将开放最高等级至89级,主线剧情继续推进,旧恨才断,又逢新困。前有黄金鳞,后有刘独峰,安顺栈之局如何可破?<br style="box-sizing: border-box;">
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卦尽生死,危显真情。谁曾想到,素来不睦的师兄弟,竟也有唇亡齿寒之时?<br style="box-sizing: border-box;">
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初晴未久,夜雨又至。平静的磁州之下暗潮涌动。蝴蝶翅膀再次煽动,你的选择,又将影响谁的命运?<br style="box-sizing: border-box;">
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<span style="color: #F61313;box-sizing: border-box;">新增约480分钟的剧情探索游玩时间,新增支线任务、雅集任务10个,新增50个奇遇。</span>
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<span style="color: #F61313;box-sizing: border-box;">将推出全新大团本——昆仑虚遗迹。</span>
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荒野求生玩法
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开局赤手空拳,体验真实的残酷
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流落荒野,饥寒交迫,荒野中会出现与真实的自然界一致的草木荣枯与季节更迭,如何在残酷的自然考验下生存下来,是玩家面临的最大挑战。辛苦找到的野果能否食用?在僻静的山谷里播种是否稳妥?选择跟陌生玩家合作还是对抗?玩家的每个简单选择,都会关系到自己是否能活下去、走多远,这将是<span style="color: #F61313;box-sizing: border-box;">武侠世界中前所未有的真实体验</span>。<br style="box-sizing: border-box;">
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江湖身份更加充实
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享受江湖第二人生
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更多的江湖身份可供选择,除了已有的和尚,新增了<span style="color: #F61313;box-sizing: border-box;">书生、道士、乐师、甚至舞者</span>等多个江湖身份,更丰富趣味的江湖身份配套玩法供玩家尽情在江湖中享受第二人生。<br style="box-sizing: border-box;">
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支持玩家“卡69”
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支持玩家进行卡级玩法,将从<span style="color: #F61313;box-sizing: border-box;">专属玩法、专属活动、专属副本、专属比赛</span>等多个维度,鼓励和帮助玩家找到最适合自己的玩法。<br style="box-sizing: border-box;">
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多元化日常
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休闲党福音
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玩家可以选择不参加日常一条龙,而是参与新增的替代性<span style="color: #F61313;box-sizing: border-box;">休闲“花车”系列玩法</span>。<br style="box-sizing: border-box;">
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推出庄园关卡编辑器
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玩家可以在家创造自己的<span style="color: #F61313;box-sizing: border-box;">独家副本</span>,供好友闯荡。<br style="box-sizing: border-box;">
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扩充休闲玩法
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将推出一个带有<span style="color: #F61313;box-sizing: border-box;">全新独占外观</span>产出的新副本——<span style="color: #F61313;box-sizing: border-box;">瑶光城</span>。并且会扩充说英雄成就点数的收集趣味性和对应的奖励。<br style="box-sizing: border-box;">
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五一期间所有登录《逆水寒》的新老玩家,都可以免费领取<span style="color: #F61313;box-sizing: border-box;">60元点卡福利</span>(相当于100小时游戏时长)。<span style="font-size: 15px;letter-spacing: 1px;">新的气象正在出现,会呼吸的江湖一定会变得越来越好,更多新的变革我们会第一时间告诉大家。</span>
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</section> 逆水弄潮儿 专程来喷策划 敢不敢把系统消耗性质的道具售卖撤销 改成玩家产出和副本爆出? 楼上的这样我们策划案会少很大一部分收入~~ 押镖认证 还搞不搞 糊弄鬼呢 冰冻三尺非一日之寒 该怎么改 我们玩家都说烂了你们听了吗? 非要等我们都A了 要A了 在说要倾听我们的心声 改个ji儿!还在这副狗样!先把你商城那些装备和饺子下架了再说!自己心里没点B数?!!! 所谓改革,不痛不痒,避重就轻,玩家最关心的原则问题CH不知道吗?所以点卡游戏底线都没了 押镖认证机制太恶心了!!直接把玩家分成三六九等!!真的太恶心了!!#200 官方还继续各种卖,不恢复游戏平衡,要不就取消点卡,要不就把元宝买的改成铜钱,不作为真的没救了, 帮助小号这点是认真的吗 老区哪来的新人 #03 厉害了
http://nos.gameyw.netease.com/gameyw-gbox/2019-04-30/negs_app/1556614039889_241803.jpg?imageView&thumbnail=720x960&quality=75 我是一个威客金半休闲庄园玩家,我的兴趣就是打打副本,做做任务,慢慢提升一下装备。我代表像我这样的玩家说几点希望吧,希望能在这些部分做更改:
1:舞阳仗剑武林等副本,开箱子选寒光的费用砍掉或者大幅削弱!一轮周本,开箱子我得存一周(每天押镖选全部交子那种)。我们没有更多的精力做别的提升了,虽然说官方承诺会加强交 子的产出,但是加强在哪儿?加强多少?我们心里没底,不如来个实际的,砍掉那几项!
2:转职业还没出的时候,我和朋友打赌,我说:“转职业费用肯定在300左右,不会超过400,因为300左右,大部分人咬咬牙也就接受了,你说超过500,基本大部分人都得慎重斟酌一下, 难道策划还能没有我们这样的经济头脑吗?适合的才会有更多人选择啊!”朋友就这么答复我:“肯定超过500,按照雷火的尿性,之前xxx游戏转职业就是500打底,500只有一个门票,还 有完美专职,普通专职,等级别,需要加的价格不一样!”我当时嗤之以鼻,但是现在看来,是我太不了解雷火了,这种现象,我只能说一句:目光短浅,贪婪成性!如果可以,建议专职 包括以后的转性别,降低点费用吧!虽然我不会去转职,也不会去变性,我是真心希望游戏能慢慢变好!
3:高级庄园门槛太高,我目前还卡在6级没升,因为升上去就没乐趣了!不花钱只够维持,那作为一个休闲不氪金玩家,怎么接受的了?
4:时装好贵!还千篇一律都是露大腿的!称号还限时,雷火不是一般的小气,比葛朗台还要葛朗台的葛朗台啊!能出打折活动不?在大型节假日出,那么,喜欢尝鲜的可以早买早享受,想省 钱的,在折扣日买,难道你雷火还少赚钱了?或者直接降低时装标价,让更多人能买到心仪的时装,再唠叨一句。。。。。。能不要总是露大腿的不?你家女性的裙子都是分片的啊?
唉,说来说去,不知道你们接受与否!权且说一下吧。
点卡游戏坚决不能自己出售道具的原则呢,家园拍卖的稀有呢?继续卖? 关乎财报的东西怎么能改呢?哒哒哒