策划答疑第26期:新一轮职业平衡调整启动,新团本已安排
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逆水寒结构性改革已经开启,想必大家也有许多问题想问。又到每周五的策划答疑时间,逆小寒收集整理了过去一周内大家颇为关心的几个问题,并有请策划为大家一一答疑解惑。
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<strong style="box-sizing: border-box;">Part.1 玩法副本相关</strong>
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<strong style="box-sizing: border-box;">Q1</strong>
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<strong style="box-sizing: border-box;">Q:云樱佳期改成不能同ip刷是为什么?正儿八经两口子刷个副本难不成还要一个在家里一个在网吧吗?(玩家</strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">@ 小落落喂</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:很抱歉给大家造成了误解,这里我们解释一下:只要<span style="color: #F61313;box-sizing: border-box;">不同的两台电脑</span>,在家、网吧、寝室里一起玩是能一起进云樱的。下周我们还将进一步减少云樱小号的各种限制,让大家更容易组到队友进云樱快乐玩耍。
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<strong style="box-sizing: border-box;">Q2</strong>
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<strong style="box-sizing: border-box;">Q:改革是真的替玩家着想了,可是看到副本的改动莫名的心酸。以前累死累活的去钻研的副本现在突然被改的这么轻松容易,总是有种扎心的感觉。难道这就是所谓的前人种树后人乘凉?</strong><strong style="box-sizing: border-box;">(</strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;"><span style="color: rgba(62, 62, 62, 0.92);box-sizing: border-box;">玩家</span></span></strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">@深情难敌久不见 </span>)</strong>
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A:非常感谢这位同门喜爱我们的副本内容,非常感谢!我们的改动是基于以下几个考虑:
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一方面在团本这边,这次改动的目标主要是让副本的<span style="color: #F61313;box-sizing: border-box;">难度体系更加合理</span>,包括降一些过高的数值设定(如英雄舞阳的6药人战),不会在难度上降太多,以免失去PVE战斗的乐趣;
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另一方面的原因是:<span style="color: #F61313;box-sizing: border-box;">我们马上要更新新的团本内容了!</span>包括下周率先进行试投放的铁牢关“空战”和“无敌公子”,以及资料片将和大家见面的新团本“昆仑虚遗迹”。所以按照惯例,我们在出了新副本内容后,也会稍微降低一些前面副本的难度,以让大家能体验到更多的副本内容~
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最后,下周更新我们还将让<span style="color: #F61313;box-sizing: border-box;">通关团本必定掉落百炼装备</span>,希望大家能在副本中玩得愉快。
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<strong style="box-sizing: border-box;">Part.2 职业相关</strong>
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<strong style="box-sizing: border-box;">Q3</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">奶缺少的是攻击技能和伤害的提高,远程攻击模式和生存能力,改版后分为了攻击和治疗两种模式,但治疗模式就是个鸡肋,热爱素问职业的玩家根本不会用,技能栏位少和被动技能,不能保证真正的解控需求。</strong><strong style="box-sizing: border-box;">(</strong><strong style="box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@哈啾</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:天问(原形态),这一波更新后,已经能成为一个合格的副本输出了。
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而素心(新形态),是我们希望能给专注治疗的情况,提供一个更加简化操作的<span style="color: #F61313;box-sizing: border-box;">“纯粹模式”</span>,为新入江湖的或是喜爱纯粹治疗的素问同门,提供一个新的选择。
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值得一提的是,<span style="color: #F61313;box-sizing: border-box;">天问形态的治疗能力和控制能力均没有任何变化</span>,在熟练的素问同门手中,依旧是一个强大、多面、全能的治疗者。
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<strong style="box-sizing: border-box;">Q4</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">神相PVE输出一直是除了铁衣和素问之外最低的,甚至和开破铁衣持平,现在素问更新天问形态之后PVE输出更是直接超越神相。请问你们什么时候才肯加强神相的PVE输出,神相作为一个DPS活该连辅助型职业铁衣和素问都不如?尊严何在?</strong><strong style="box-sizing: border-box;">(玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">一只吃素的猫</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;"> </span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:继碎梦绝技增强和素问的新形态之后,我们将开启新一轮的职业平衡调整计划,将解决一系列问题,比如:九灵、血河在6v6时的PVP竞争力;各职业的副本输出问题等等。
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请给我们一些时间,我们会给出让大家满意的改动。
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<strong style="box-sizing: border-box;">Part.3 其他问题</strong>
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<strong style="box-sizing: border-box;">Q5</strong>
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A:少侠的意见已收到,很好的反馈!
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我们为持续在线活跃的同门,增加了一些时装的兑换(如梦华绫、云樱佳期、以及稀有外观如白发的兑换),后续会添加一些坐骑的兑换,以及添加更多的只有游戏中才能兑换和产出的(也就是非售卖)稀有时装,敬请期待!
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">我想知道多少个可以兑换白夜扶雪?每次掉落是绑定还是非绑?是掉落一个大家拍还是每个人都掉落一个或者几个绑定的???以及如何能保证“49”和“449”收益相等?掉不掉百炼这种玄学的事也可以保证吗?</strong><strong style="letter-spacing: 0px;box-sizing: border-box;">(玩家<span style="color: #F61313;box-sizing: border-box;">@ 李翠花@Christian</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:<span style="color: #F61313;box-sizing: border-box;">88个</span>;绑定和非绑的都有可能出现,非绑的比例更多;大家拍卖,且副本难度不同掉落的数量也不同;能保证收益相等,因为可以理解为我们把移除的一轮“4”的4次掉落机会,移到了现有的“49”中,包括掉成品百炼的数学期望。
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">629回归玩家以前已经出师,然后现在回归无法参与拜师玩法,这个能改吗?<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">Pd。</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:我们正在改这里的设定,不过因为涉及到比较底层程序的实现,还需要更多的时间,还请再等待一下。
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">对于帮会资材,个人建议是否可以根据帮会活跃人数进行相应的比例增加?例如根据每天的帮会活动的名次,然后影响下一周的资材产出,这样可以减少小伙伴为了点修退帮导致无法做帮会活动的情况另外也可以让当家消耗一定的帮会资金来增加资材产出。因为越是活跃的帮会资材消耗量肯定越大,这样也能鼓励大家努力提升自己争取去大帮会。<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">懿</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:本周我们也在做一些改变来继续增加帮会资材的产出,还请期待我们下周的更新。
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">为什么我绑了手机,登录游戏却说我没绑,个人中心里面我明明绑了手机啊。<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">Pd。</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:这位少侠应该是在网易个人中心里绑定手机了,但我们必须在游戏里绑定才行哦。我们会优化这里的提示指引,帮助玩家更方便地绑定手机号,提高安全保障。
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以上就是本周的策划答疑内容,如果大家还有其他疑问和期待,欢迎在<strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">评论区留言</span></strong>。感谢大家的批评与指正,我们诚恳地希望和大家一起,把会呼吸的江湖打造得越来越好。
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</section> 那个说副本难度不该降低的是有毛病吧?仗剑武林和舞阳城,都刷一年了,我也没见你脱了装备光着通关啊?那个更多是周末的一种周长本了快点打完也好干别的。
每次就看见矫情这种事的就特想笑,觉得副本简单那你光着不穿装备通关再说这个话 即然天天说会呼吸的江湖,自由的江湖,为什么野外江湖中只有碎梦龙吟才能想杀谁就杀谁,玩血河九灵只能被杀,还手他碎梦隐身跑,cd好了无敌一套再隐身跑,龙吟更强,各种霸体接高伤害和无敌,咋玩?这还叫自由的江湖吗?只有一两个门派,能够呼吸的江湖。看看你们的仇恨表十个有九个是碎梦,这个江湖太畸形。血河所有的技能都要摆个poss。等尼特马一个技能摆半天poss。别人都已经砍几十刀了,太理妈恶心啦!连解控都要摆poss。不求能杀人,但求我装奋比他好的情况下有一战之力,我们花钱搞装备不是为了打本的,是为了江湖不被欺,。是为了打架的,给个还手的机会好不好?更有人说血河的定位是打本打本打本,那么请CH发个公告,告诉广大花钱搞装备的血河大佬,你们玩血河只能打打本,野外只有被宰的命,这是定位。开花组你们敢吗,脑残们别和我提转职,你看美女好看是不是要去TG变性啊,玩血河的就是喜欢他的帅气,光明,不喜猥琐,(不回不看) 这是把白发化整为零了啊,就不能每次每个人都给一个绑定的嘛。88个也要一年半呢。 云樱本加单日限制加ip限制就是为了恶心人 救救铁衣吧,这职业的防御已经和皮甲职业没多少区别了,帮战力劈过去放个升龙就可以交解控跑路不然几秒就秒趟,有时开着铁壁也几秒躺下,这职业已经没几个人玩了,毫无体验乐趣。CH也可以看看数据排行上还有几个铁衣?大多都是转龙呤碎梦去了这游戏皮甲职业强的过分,一个金属T职业防御做的和皮甲差不多,甚至比皮甲职业的保命技能还少,这就是职业太不平衡的地方。 本帖最后由 lalace 于 2019-5-18 17:18 编辑
小明在跑步 发表于 2019-5-17 20:57
即然天天说会呼吸的江湖,自由的江湖,为什么野外江湖中只有碎梦龙吟才能想杀谁就杀谁,玩血河九灵只能被杀 ...
技能摆POSE,谁比的上铁衣的一贯?放完,人都没了。铁衣多少技能有前摆后摆,还都不是霸体。铁衣打龙吟,如果没解控,就没机会落地。
职业平衡,我就呵呵一下,一个碎梦秒人不说,半天连个盾都打不破,开饭猪的货色 在联赛中 职业体验感排行(个人)神像≥素问>铁衣>血河>碎梦>龙吟>九零 (90玩家表示烧尸体 然后····???干嘛???) 何时考虑提高一下90玩家的联赛体验感(别提拆塔了,还是神像好,一波AOE,没人冲进来骚扰。) 这游戏职业平衡真的很笑话。从不经过测试。就这样还搞各种比赛,参于的永远是那几个职业,太好看了是吧,削与加强反正现在也那样了,无所谓了。多长时间了各种假霸体打断bug都不修复一下
都 职业平衡调整?能不画饼了吗?各种假霸体打断多长时间都不修复一下,还指望这?玩家要的是实际行动,不是画饼忽悠,明增暗削这样的加强不如不增,另补充一句,版主大大别只会删贴,能来发个贴,回个贴的都是希望游戏越来越好的,既然是论坛,忠言逆耳都总得听听,让人说出心里话,别寒了还关心这游戏玩家的心。 沐冉 发表于 2019-5-18 23:31
在联赛中 职业体验感排行(个人)神像≥素问>铁衣>血河>碎梦>龙吟>九零 (90玩家表示烧尸体 然后····? ...
正确是 神像≥素问>铁衣>龙吟>九零≥碎梦>血河 联赛中每个团必须配2个90 2个碎梦 眼位尸体
8说了好吗,想白嫖个时装难如登天。亏还是点卡游戏。隔壁某刀某灵节日之类的还能送个时装还挺好看的。跑去打卧龙岭就为了换八尺逸行,打了一个多月都还是一阶,而且看到这时装还要威望换的消耗品来修理的时候我的内心:????。而且要三万威望!一周也就7500呢!
还有就是野外问题了,就我知道的群龙孤儿就特别多,有时候有事没能在安全时间上线押镖,就有很大的概率被素不相识的孤儿碎梦杀了。对手列表一打开全是十个有七八个都是碎梦剩下两三个都是龙吟,就我小血河在野外,追又追不上打又打不过,跑也跑不掉。 这游戏现在最缺的是激情 藏金谷已经没人争了 没有什么大型打架战场做装备意义何在?现在副本难度降成弱智了 路过。
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