策划答疑第27期:627出男素问,未来两周重点调整流派平衡
本帖最后由 柒夜 于 2019-5-24 14:01 编辑 <br /><br /><section style="box-sizing: border-box;font-size: 16px;"><section style="box-sizing: border-box;" powered-by="135编辑器" class="_135editor">
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逆水寒结构性改革仍在继续,想必大家也有许多问题想问。又到每周五的策划答疑时间,逆小寒收集整理了过去一周内大家颇为关心的几个问题,并有请策划为大家一一答疑解惑。
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<strong style="box-sizing: border-box;">Part.1 玩法副本相关</strong>
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<strong style="box-sizing: border-box;">Q1</strong>
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<strong style="box-sizing: border-box;">Q:小寒球您快点让花车全服吧!!快期末了大学生没时间玩了,但是不想错过活跃度!!现在的日常太花时间了,40分钟!写论文能写1k字好不好!!(玩家</strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">幺山</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:期末加油呀~我们在对花车玩法进行最后的测试和调优,不出意外的话,下周(<span style="color: #F61313;box-sizing: border-box;">5月30日</span>)就会全服开。
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<strong style="box-sizing: border-box;">Q2</strong>
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<strong style="box-sizing: border-box;">Q:花车玩法为啥也要艮岳声望?</strong><strong style="box-sizing: border-box;">(</strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;"><span style="color: rgba(62, 62, 62, 0.92);box-sizing: border-box;">玩家</span></span></strong><strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">@失去丸子的头</span>)</strong>
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A:因为我们在上周的测试中发现,如果完全没有任何限制,花车玩法会变成一些工作室用同步器、外挂等方式来快速获得活跃度并牟利的途径,违背了制作这项玩法的初衷。所以我们尝试增加了非常少量的<span style="color: #F61313;box-sizing: border-box;">5点</span>艮岳声望的消耗,并会继续观察后续影响。
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<strong style="box-sizing: border-box;">Q3</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">活跃度不够用啊,英雄本还没了活跃度…( ˉˉ ๑)</strong><strong style="box-sizing: border-box;">(</strong><strong style="box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">CINCIN</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:不知道大家有没有注意到,我们把更多的活跃度分别给到了2个维度:<span style="color: #F61313;box-sizing: border-box;">休闲玩法和战场</span>。
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a)下棋、打牌、打麻将等等休闲玩法都可以获得游乐积分,可用游乐积分兑换活跃度,最高每周可获得<span style="color: #F61313;box-sizing: border-box;">140点</span>。
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b)战场活跃度改为周上限,最高可获得<span style="color: #F61313;box-sizing: border-box;">800点</span>,可以更灵活地安排时间,获得更多的活跃度。
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我们还将持续观察活跃度的情况,给到大家喜欢的各式各样的玩法中。
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<strong style="box-sizing: border-box;">Part.2 剧情任务相关</strong>
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<strong style="box-sizing: border-box;">Q4</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">有一些任务过了某个时间点就触发不了了,比如73级主线任务做完就无法触发月下幽影。之前也有其他奇遇出现过这样的问题,请问这是故意设置的还是bug?是bug的话什么时候可以修复?希望回答。</strong><strong style="box-sizing: border-box;">(玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">Bananice</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;"> </span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:少侠的反馈已收到,我们已经在逐步修正类似的问题了,本周公告里已经放出了一部分,后续会根据大家的反馈不断优化奇遇任务的触发机制。
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<strong style="box-sizing: border-box;">Q5</strong>
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<strong style="box-sizing: border-box;">Q:</strong><span style="color: rgba(62, 62, 62, 0.92);box-sizing: border-box;"><strong style="box-sizing: border-box;">无敌公子我可以!!请务必把他安排到遇见逆水寒里!另外<strong style="letter-spacing: 0px;box-sizing: border-box;">请</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">给他安排个人</strong></span><strong style="letter-spacing: 0px;box-sizing: border-box;">奇遇和同行副本谢谢。(玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">R @</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">有猫</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:这……这倒也不是不可以!等我们联系一下遇见小师弟。
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如果大家的呼声热烈,我们也会仔细考虑一下,把无敌公子的个人奇遇、更多支线剧情和同行副本安排上。
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p.s. 偷偷透露一下:<span style="color: #F61313;box-sizing: border-box;">“方好看”</span>的专属个人支线在近期即将更新哦~
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<strong style="box-sizing: border-box;">Q6</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">女号比男号少一个大吉奇遇,希望尽快增加专属奇遇,奇遇排行榜也可以增加专属称号。</strong><strong style="letter-spacing: 0px;box-sizing: border-box;">(玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">夜雨寒星</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:少侠的反馈已收到,我们会对现有奇遇进行复查和梳理,将所有奇遇不公平的问题全部解决掉。另外我们也会考虑一下给奇遇排行榜加专属称号。
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<strong style="box-sizing: border-box;">Part.3 职业相关</strong>
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<strong style="box-sizing: border-box;">Q7</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">男素问什么时候才能游戏玩?<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">.</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:<span style="color: #F61313;box-sizing: border-box;">6月27日周年资料片“混江湖”</span>,敬请期待!
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<strong style="box-sizing: border-box;">Q8</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">平心而论是越来越好了,但我们血河呢从开服到现在连续削弱我们7个版本。铁衣这么强还给他们加强?我们当亲弟弟这样好么?(玩家@<span style="color: #F61313;box-sizing: border-box;">扬 。</span>)</strong>
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<strong style="box-sizing: border-box;"> 神相PVE是不是要提高一下,现在连素问都比不过,这个DPS当着很尴尬。(玩家@</strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">我是谁 我在哪</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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<strong style="letter-spacing: 0px;box-sizing: border-box;">高评分九灵十分稀少,希望尽快增强九灵,尤其是改善高评分九灵的游戏体验。<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">夜雨寒星</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:大家的反馈我们都有收到。各流派的这些大家最为关注的问题,我们都已经跟进并正在加紧制作。包括新的机制和原有技能的加强调整,目标是同时解决问题、优化所有同门的体验,让各流派更加平衡。
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流派相关调整将于<span style="color: #F61313;box-sizing: border-box;">5月30日和6月6日</span>陆续更新外放,还请再等待一下。
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<strong style="box-sizing: border-box;">Q9</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">龙吟已经伤害削弱很多了,游戏体验已经变得非常差了,本来就是后进职业,玩的人少。破空根本没有削弱的必要。破空要打中人本就很难。解释一下?<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">叉叉熊</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:关于龙吟破空的调整:
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a)我们降低了蓄力所需的时间,以提升命中。由2.4s 变为 2.1s ,这里按照比例,我们需要降低<span style="color: #F61313;box-sizing: border-box;">12.5%</span>的技能伤害。
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b)我们发现破空的单次伤害,已经有点超出预期了,所以在12.5%的基础上,额外降低了5.5%的伤害,这就是<span style="color: #F61313;box-sizing: border-box;">18%</span>的由来。
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我们也观察到这可能会影响副本中“重剑流”的输出,所以我们会在后续更新中对“重剑流”在其他地方进行补回。
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<strong style="box-sizing: border-box;">Part.4 其他问题</strong>
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<strong style="box-sizing: border-box;">Q10</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">没有藏宝阁的逆水寒是不完整的藏宝阁消息呢?<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">笑靥</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:我们已经公布过上线计划,角色交易功能会随资料片一起上线。
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<strong style="box-sizing: border-box;">Q11</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">真的可以考虑改变一下安全地图的模式,一味增加安全地图改变不了什么,这个游戏很多玩家爱打架,必然就有一部分不爱打架。但是恶意开红就得付出代价才行,少年那位玩家的想法很好啊,用守卫来替代安全地图的保护模式,想恶意开红就得冒着被守卫宰的风险。类似于雷峰塔的奇遇,随便开红会引来官兵。每个区都有些人不是为了恩怨或者敌对才开红,他们见人就偷<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">.</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:少侠的这个想法很好,恶意开红可能会被守卫攻击,可能会引来官兵,可能会被抓进大牢甚至被守卫直接重伤,也可能触发奇遇。
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我们会仔细考虑一下的!
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<strong style="box-sizing: border-box;">Q12</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">越来越好了,但是有一个小小的问题,刚开服时什么都不懂,随便拜了一个师傅,现在要出亲传弟子了,想重新拜一个师傅,可是拜不了,就很难受<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">笑靥</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:反馈已收到,拥有相似烦恼的少侠不少,我们一定会解决这里的问题,请放心。
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<strong style="box-sizing: border-box;">Q13</strong>
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">庄园编辑器会在资料片里出吗?<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">萌符鬼团子</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:会的,玩家可以在自家庄园里创造自己的独家副本、玩法、关卡,供好友闯荡。
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">如果在线时间满足能领取交子了,但是忘记自己领取,能不能到0点过后以邮件形式发放呀,要是有事没能在0点之前上线领取,花了点卡挂够的时长不就白挂了吗!求关注<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">Debbie。</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:少侠的建议已收到,我们后续会做用邮件补发的功能,但在此之前我们还是希望各位同门能关注一下自己积攒的交子哦~
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<strong style="box-sizing: border-box;">Q:</strong><strong style="box-sizing: border-box;">我觉得家园系统可不可以出泡澡模式啊,那么大个澡盆不能用感觉好可惜<strong style="letter-spacing: 0px;box-sizing: border-box;">(</strong></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">玩家<span style="color: #F61313;box-sizing: border-box;">@</span></strong><strong style="box-sizing: border-box;"><span style="letter-spacing: 0px;color: #F61313;box-sizing: border-box;">Mr. 杨洋造型講師小Bai</span></strong><strong style="letter-spacing: 0px;box-sizing: border-box;">)</strong>
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A:夏天到了天气热啦,大家都想泡澡啦~我们安排一下!
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以上就是本周的策划答疑内容,如果大家还有其他疑问和期待,欢迎在<strong style="box-sizing: border-box;"><span style="color: #F61313;box-sizing: border-box;">评论区留言</span></strong>。感谢大家的批评与指正,我们诚恳地希望和大家一起,把会呼吸的江湖打造得越来越好。
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</section> 角色交易要来了#47 口口声声自己错了,转身就继续黑玩家的利益,还自己立牌坊说保护玩家利益,为啥不是等级修为限制,而是声望限制。你是点卡游戏,不是免费游戏。别说充的卡点够押镖的,老子声望多的是,这是原则问题,强制消费就是渣渣.尼MB真想打机GZS就应该在等级修为装评上下手,并取消非帮元宝买点卡,这才是王道,狗屎CH 即然天天说会呼吸的江湖,自由的江湖,为什么野外江湖中只有碎梦龙吟才能想杀谁就杀谁,玩血河只能被杀,还手他碎梦隐身跑,cd好了无敌一套再隐身跑,龙吟更强,各种霸体接高伤害和无敌,咋玩?这还叫自由的江湖吗?只有一两个门派,能够呼吸的江湖。看看你们的仇恨表十个有九个是碎梦,这个江湖太畸形。血河所有的技能都要摆个poss。等尼特马一个技能摆半天poss。别人都已经砍几十刀了,太理妈恶心啦!连解控都要摆poss。不求能杀人,但求我装奋比他好的情况下有一战之力,我们花钱搞装备不是为了打本的,是为了江湖不被欺,。是为了打架的,给个还手的机会好不好?更有人说血河的定位是打本打本打本,那么请CH发个公告,告诉广大花钱搞装备的血河大佬,你们玩血河只能打打本,野外只有被宰的命,这是定位。开花组你们敢吗,脑残们别和我提转职,你看美女好看是不是要去TG变性啊,玩血河的就是喜欢他的帅气,光明,不喜猥琐 你们都知道被挂同步器利用了,为什么不封号处理?反而加收垦月?你们这是什么意思?默许同步器和挂的存在吗? 铁衣这么弱还和血河比?比什么?pvp还是pve? 我只拜托版主别考拿人少的职业说事可以吗? 为了自在同门的劳逸成果,现在对昆仑虚押镖进行改动,嗯…怎么改呢?就改成你们给我冲钱吧。好,这个主意好。 为了自在同门的劳逸成果,现在对昆仑虚押镖进行改动,嗯…怎么改呢?就改成你们给我冲钱吧。好,这个主意好。 本帖最后由 扁络洹 于 2019-5-24 22:24 编辑
Q14
Q:如果在线时间满足能领取交子了,但是忘记自己领取,能不能到0点过后以邮件形式发放呀,要是有事没能在0点之前上线领取,花了点卡挂够的时长不就白挂了吗!求关注(玩家@Debbie。)
A:少侠的建议已收到,我们后续会做用邮件补发的功能,但在此之前我们还是希望各位同门能关注一下自己积攒的交子哦~
一句话证明策划不玩游戏。
扁络洹 发表于 2019-5-24 22:21
Q14
Q:如果在线时间满足能领取交子了,但是忘记自己领取,能不能到0点过后以邮件形式发放呀,要是有事没 ...
我看到这也迷糊了,我也记得现在已经是会补发了啊。 策划连自己上周更新的内容都不知道! NMD 昆仑压个镖还要充钱才特么给铜钱,你们特么要不要点B脸。都这么特么无下限的吗,怪不得人家骂你特么SB策划,你们特么活不起了是咋地还带强买强卖的啊!不要个大B脸!!!:@:@:@:@:@:@:@ 什么时候把职业buff常驻下,不要进本就重新刷才行,给了30分钟就30分钟呗,你也知道一个本15分钟肯定做完了,武林跟仗剑行3分钟一个,也要下一个boss刷一次buff,烦不烦,常驻下也不影响平衡吧!策划考虑考虑? 如果ch真的是为打击gzs,那么最应该在装评上来限制,gzs的号会点修但不会打铁搞装备。以70+等级为例,或4w装评以上才可领铜,至于5点艮岳声望,就当限制铜充点卡了,不可过多。毕竟还要养一部分手动猪,不然猪全跑了,我找谁刷存在感呢,热热闹闹才是江湖。
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